Once again, Sonic, Knuckles and Tails are forced to race vehicles, this time in an attempt to stop a robotic rampage. So does this sequel to Sonic Riders improve on the originals formula, or does Zero Gravity have zero appeal to gamers? Find out before you play Sonic Riders with this review.
The original 8-bit Sonic the Hedgehog comes speeding into your life again, with all the moves and challenges that made you fall in love the first time you met. Part of the Wii Virtual Console service, you can once again play your favorite speedster, and foil Dr. Robotnik’s evil designs, once again.
Take one heaping helping of Sonic Adventure gameplay, mix in a dash or two of classic 16-bit Sonic, garnish with an innovative new team-play concept and you have a recipe for a game that’s supposed to appeal to everyone. So is this a masterpiece, or something that needed more time in the oven?
The character one reviewer once referred to as the “anti-Sonic” gets a chance to star in his own video game, complete with high-speed action and some heavy duty weaponry. So how does this compare to other Gamecube Sonic games? Read on to find out!
Sonic is back, but this time speed isn’t the only trick he’s got up his sleeve. Now, thanks to his Werehog form, he’s got some power moves as well. So do these new beat-’em-up sections work, or further sully the name of this once-proud franchise?
A look at all the unlockables in the Playstation 2 and Nintendo Wii game Sonic Riders: Zero Gravity. Our full guide introduces all the great unlockable elements and provides instructions on how to unlock each one.
We review an RPG made for a Nintendo gaming system that features a longtime mascot best known for his 8 and 16-bit platforming games – and no, we’re not talking about Mario.